RED CIRCUIT · WORKING TITLE · PRE-PRODUCTION
04 / A character and world that remember
A CHARACTER AND WORLD THAT REMEMBER YOU
An archetype makes a character readable. Expeditions, equipment, implants, loyalties, and enemies make that character yours.
You return with the same operative who left, but not the same history. A recovered rifle now carries bounded investment. A faction remembers the contract you broke. The elite that killed you two expeditions ago has a name, a promotion, and something that still belongs to you.
RED CIRCUIT is designed for attachment to a created character, not a procession of disposable run avatars.

The run resets its power. The character keeps the consequences.
An Archetype Is the Beginning, Not the Build
A fixed combat archetype owns the readable foundation: core kit, class resource, silhouette, talent trees, temporary draft pool, and equipment interactions. The created character owns the name, appearance, background, talents, equipment, implants, reputations, highest depths, difficulty progress, nemeses, and history.
Duplicate archetypes are allowed in co-op and can develop very differently. Players are not asked to erase a character's identity to explore build expression; the expression grows from that identity across many expeditions.

Progress That Means Different Things
Profile progression unlocks account breadth rather than overwhelming direct power. Character XP grants permanent talent points and milestones. Banked extracted equipment persists with bounded investment. Installed cybernetics are permanent, character-bound, build-defining, and safe from ordinary death.
Faction reputation belongs to the character. Temporary expedition drafts transform that permanent foundation for one descent, then reset when the expedition ends. Keeping these ledgers separate lets each answer a different ownership question instead of collapsing everything into one enormous number.
- ProfileWhat possibilities has this account opened?
- CharacterWho has this operative become?
- EquipmentWhat survived extraction and earned investment?
- CyberneticsWhat permanent build decisions live in this body?
- ExpeditionWhat impossible shape did this particular run take?
Necessary Institutions, Monstrous Methods
The Choir of the Unbroken Signal preserves continuity by treating human identity as infrastructure. Cobalt Standard sells disciplined security to a city that cannot survive without force. The Marrow Exchange reclaims bodies, property, and waste under one efficient logic.
Reputation comes from contracts, rival kills, turn-ins, district outcomes, stories, and long grinds. Relationships can create explicit gains and losses. Balancing every major power is possible, but deliberately difficult; this is a legible reputation system, not a hidden political simulation.
Enemies That Remember Winning
When unprotected salvage is lost, the killer may become a named nemesis and carry it forward. That enemy is not a punishment marker waiting over a corpse. It is a future objective with provenance: a story the game can return to when the player is ready.
Co-op shares the district, objectives, danger, and temporary XP without erasing ownership. Drafts, loot, faction consequences, permanent ledgers, and extraction decisions remain personal—even when four players remember the same disaster.
